About me
Iām a London based sound designer and editor. Thanks for taking the time to check out my website!
I have been working in sound since 2014, starting at the BBC. Since becoming freelance in 2017, I have worked on BAFTA winning AAA games, indie games, Film & TV, Radio & Podcasts and a wide variety of animated projects, as well as supervising projects and overseeing a team.
I am passionate about all aspects of sound design, interactive audio and storytelling. I embrace the wide variety of skills required to work effectively as a sound designer and equally enjoy all facets of a project from the creative to the technical, organisational and collaborative.
I have a strong passion for games, sound, and music. I stay active through martial arts and hiking, and enjoy a range of creative hobbies including brewing beer and playing the didgeridoo.
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Experience creating custom sounds for all areas of gameplay, UI, cutscenes, and ambience
Skilled in crafting a wide range of styles from naturalistic and sci-fi to magical and cartoony.
Use of Foley, field recording, synthesis, and creative processing
Tracklay for Drama, Factual and Shortform
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Dialogue editing, clean-up, and mastering for large-scale games, animation, factual TV and Radio/Podcasts
Experienced in recording dialogue across a wide range media
Comfortable working directly with talent and clients in studio and remote sessions using Source Connect
Localisation and working with foreign languages
Skills & Services
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FMOD, Wwise, Unity, Unreal
Creating custom tools to solve project specific audio challenges
Working closely with dev teams to keep things running smoothly and sounding right through all stages
Source Control (Fork & Perforce)
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Project planning, scoping and documentation
Set up of audio pipelines, roadmap, and file structures
Supervise audio production and work with other departments to ensure milestones are hit
Music supervision, from creative brief through to final mix
Facilitating voiceover production by managing recording logistics, ensuring accurate delivery, and supporting integration into development pipelines