About me

I’m a London based sound designer and editor. Thanks for taking the time to check out my website!

I have been working in sound since 2014, starting at the BBC. Since becoming freelance in 2017, I have worked on BAFTA winning AAA games, indie games, Film & TV, Radio & Podcasts and a wide variety of animated projects, as well as supervising projects and overseeing a team.

I am passionate about all aspects of sound design, interactive audio and storytelling. I embrace the wide variety of skills required to work effectively as a sound designer and equally enjoy all facets of a project from the creative to the technical, organisational and collaborative.

I have a strong passion for games, sound, and music. I stay active through martial arts and hiking, and enjoy a range of creative hobbies including brewing beer and playing the didgeridoo.


    • Experience creating custom sounds for all areas of gameplay, UI, cutscenes, and ambience

    • Skilled in crafting a wide range of styles from naturalistic and sci-fi to magical and cartoony.

    • Use of Foley, field recording, synthesis, and creative processing

    • Tracklay for Drama, Factual and Shortform

    • Dialogue editing, clean-up, and mastering for large-scale games, animation, factual TV and Radio/Podcasts

    • Experienced in recording dialogue across a wide range media

    • Comfortable working directly with talent and clients in studio and remote sessions using Source Connect

    • Localisation and working with foreign languages

Skills & Services

    • FMOD, Wwise, Unity, Unreal

    • Creating custom tools to solve project specific audio challenges

    • Working closely with dev teams to keep things running smoothly and sounding right through all stages

    • Source Control (Fork & Perforce)

    • Project planning, scoping and documentation

    • Set up of audio pipelines, roadmap, and file structures

    • Supervise audio production and work with other departments to ensure milestones are hit

    • Music supervision, from creative brief through to final mix

    • Facilitating voiceover production by managing recording logistics, ensuring accurate delivery, and supporting integration into development pipelines